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PlayStation Architecture | A Practical Analysis

copetti.org · first added by @hnl · 2026-09-25 · 1 upvotes

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─── In 1 list ──────────────────────────────────────────

* Issue #797 by @hnl [books]

─── Discussions ────────────────────────────────────────

* PlayStation Architecture
354 pts · 69 comments · node
* Architecture of the Playstation
280 pts · 112 comments · node
* Playstation Architecture: A Practical Analysis
342 pts · 111 comments · node

─── From the discussion ────────────────────────────────

* Memory Map - PlayStation Specifications - psx-spx
psx-spx.consoledev.net · node
* Memory Control - PlayStation Specifications - psx-spx
psx-spx.consoledev.net · node
* https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios
github.com · node
* Homepage
fabiensanglard.net · node
* GitHub - grumpycoders/pcsx-redux: The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
github.com · node

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