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Building a Procedural Hex Map with Wave Function Collapse

felixturner.github.io · first added by @kale · 2026-03-10 · 3 upvotes

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─── In 1 list ──────────────────────────────────────────

* Issue #786 by @hnl [favorites]

─── Discussions ────────────────────────────────────────

* Building a Procedural Hex Map with Wave Function Collapse
580 pts · 86 comments · node

─── From the discussion ────────────────────────────────

* Red Blob Games: Hexagonal Grids
redblobgames.com · node
* GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
github.com · node
* SGC21- Oskar Stålberg - Beyond Townscapers
youtube.com · node
* Unity Hex Map Tutorials
catlikecoding.com · node
* https://adamsmith.as/papers/tog-wfc.pdf
adamsmith.as · node

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