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We Made AI Play a 1950s Betrayal Game. Humans Won 88.4% of the Time.

so-long-sucker.vercel.app · first added by @hnl · 2026-02-27 · 1 upvotes

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─── In 1 list ──────────────────────────────────────────

* Issue #779 by @hnl [favorites]

─── Discussions ────────────────────────────────────────

* Which AI Lies Best? A game theory classic designed by John Nash
195 pts · 80 comments · node

─── From the discussion ────────────────────────────────

* GitHub - lout33/so-long-sucker: AI deception research: how LLMs manipulate in competitive games.
github.com · node
* So Long Sucker - Wikipedia
en.wikipedia.org · node
* GitHub - lechmazur/elimination_game: A multi-player tournament benchmark that tests LLMs in social reasoning, strategy, and deception. Players engage in public and private conversations, form alliances, and vote to eliminate each other
github.com · node
* 1 Human vs 10 AIs Mafia
youtube.com · node
* GitHub - lechmazur/step_game: Multi-Agent Step Race Benchmark: Assessing LLM Collaboration and Deception Under Pressure. A multi-player “step-race” that challenges LLMs to engage in public conversation before secretly picking a move (1, 3, or 5 steps). Whenever two or more players choose the same number, all colliding players fail to advance.
github.com · node

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